package Levels;

import java.awt.Graphics;

import Game.Character;
import Game.Collision;
import Game.Dude;
import Game.Entity;
import Game.IndexCounter;
import Game.Mainth;
import Game.Movement;
import Game.Portal;
import Game.Projectile;
import LifeForms.Chaser;


public class Level1 extends Level{
	Collision coll=new Collision();
	Objects stuff=new Objects();
	
	public Level1() {
		
	}
	void l_update() {
	}
	public void l_paint(Graphics g){
		g.drawString("X: "+x,10,45);
		g.drawString("Y: "+y,10,60);
	}
}
